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Dragon Age II (PC, XBox 360, PS3)


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Dragon Age 2 - Signature Edition

En Special Edition till samma pris som vanligt för de som förbokar spelet före 11 Jannuari 2011!

Innehåller extramatrial som alla andra får betala $20 extra för senare.

* A download code for a bonus mission and character

* Downloadable game soundtrack

* Exclusive in-game digital armory featuring multiple weapons:

• Might of Sten (tvåhandssvärd)

• Apostate’s Courage (stav)

• Adder of Antiva (båge)

• Seeker’s Bulwark (sköld)

* Additional downloadable items

This limited edition of the highly anticipated action RPG will be available at no extra cost for gamers who pre-order Dragon Age II before January 11, 2011. Featuring over $20 of additional content, the Dragon Age II BioWare Signature Edition includes the full version of Dragon Age II, along with a download code for an additional playable character and new missions, the Dragon Age II digital soundtrack, an exclusive in-game digital armory featuring a variety of in-game weapons and other digital in-game items. The Dragon Age II BioWare Signature Edition will only be available for pre-order and online purchase on or before January 11, 2011.

Det här är INTE Collector's Edition utan den kommer senare. Det här är för att locka folk att förboka spelet och garentera köpa det.

Den finns även att förboka i Sverige bla via Game.se för 599 kr! Jag rekomenderar att göra som jag och förboka den nu. Man kan ju alltid avboka och det här erbjudandet gäller, som sagt, bara till 11 Jannuari, 2011!

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  • 2 months later...

Sista chansen att få det exlusiva ingame vapnet Staff of Parlathan gratis (sama vapen som Hawke använder i trailern)!

hit och följ instruktionerna. Ni MÅSTE skriva upp er på News Letter även om ni redan tidigare har gjort så!

OBS! Ni måste ha ett EA konto att logga in på BioWare Social Site för att få vapnet!

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  • 2 weeks later...

Vill påminna att ni som inte har förbokat Dragon Age II har bara till på Tisdag (11 Jannuari) på er om ni vill få Dragon Age II - Signature Edition uppgraderingen gratis. Efter det så kommer Dragon Age II - Signature Edition inte finnas att beställa eller köpa!

Dragon Age 2 - Signature Edition

En Special Edition till samma pris som vanligt för de som förbokar spelet före 11 Jannuari 2011!

* A download code for a bonus mission and character

* Downloadable game soundtrack

Chris Priestly på BioWare har smugglat ut en liten bild av bonuskaraktären som sedan någon har förstorat:

se_bonus_char_1197080_0.jpg

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Nu har karaktären officiellt presenterats som Sebastian Vael: THE EXILED PRINCE.

Adventure alongside Sebastian Vael, an archer of noble birth, as he seeks revenge for the brutal murder of his family. Aid him in his quest, and direct his righteous wrath on your enemies. Sebastian is a full companion character, complete with his own series of side missions. Gain the prince’s allegiance as part of The Exiled Prince downloadable pack included in the BioWare Signature Edition, or available separately for $7 or 560 Microsoft Points.
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  • 4 weeks later...

Demo kommer 22 Feb. till alla platformar! Man kommer kunna spela den överdrivna början samt delar av första året i Kirkwall. Och spelar man igenom hela så kommer man kunna låsa upp ett unikt vapen till huvudspelet!

hayders_razor_1200457_0.jpg

Hayder’s Razor

"An ancient dwarven 2-hand blade which increases health, mana, and combat abilities."

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Nu har spelets sista companuion presenterats av Game Informer! Så nu tänkte jag posta den färdiga listan (spoilermarkerad ifall någon inte vill veta):

Varric (Male Surface Dwarf Rogue. Det är även han som berättar spelets handling)

Bethany Hawke/Carver Hawke (Female Apostate Mage/Male Warrior. Tvillingar och syskon till spelets hjälte)

Aveline Vallen (Female Human Warrior från Lothering)

Isabela (Female Human Rogue. Piraten som lärde "Duelist" i Origins)

Merrill (Female Dalish Elf Mage som var tillfällig companion om man spelade Dalish Elf i Origin)

Fenris (Male City Elf Warrior)

Anders/Justice (Male Human Spirit Mage Grey Warden. En Companion från Awakening som nu har The Spirit of Justice, en annan companion från Awakening, i sig. Hans dialog kommer förändras beroende på vad som hände honom i Awakening.)

DLC Companion: Sebastian Vael (Male Human Noble Rogue)

Achievements!

Edit: Uppdatering om en av companions!

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Eftersom det är Alla Hjärtans Dag så har BioWare släppt vilka som kommer vara LI i DA2:

Isabela

Fenris

Merrill

Anders

Dessutom så har de släppt officiella korta historier om dem som förklara karaktärerna:

Isabela

The woman that walks into the Hanged Man is a sight, bedraggled and scruffy, like a rat that’s been soaking in the bilge for a week. Her ripped, weather-beaten smock is stained with soot from Lowtown’s chimneys and her boots, while of fine leather, are well-worn and crudely patched in a number of places. Her bearing, however, is proud, even arrogant, and she strides into the tavern like she owns the place.

“They told me I could get a drink here,” she says, coming toward the bar with a singular purpose. She slaps a half-dozen silver coins onto my counter. “What’ll this get me?”

“It’ll get you drunk enough,” I say.

“Then keep the liquor coming till the coin runs out. And make it strong.”

I wipe a chipped clay tumbler with my apron and fill it with the tavern’s most potent brew. She snatches it from my hand before I’m done pouring, and downs the drink in one gulp.

“You really needed that, didn’t you?” I pour her another drink.

“You have no idea.” She sighs and rubs her temples. “They call me Isabela, by the way. You might as well learn the name. I think I’m going to be here a while.”

It doesn’t take long for a foul-smelling longshoreman to show up. Isabela stiffens as she feels a hand, low on her back. The longshoreman opens his mouth to say something, but never gets the chance. Isabela grabs the man by the wrist, twisting his arm behind him. His cry is one of shock rather than pain, but that quickly changes as Isabela rams her elbow into the back of the neck, slamming his face into the wooden bar-top.

“Touch me again, and I’ll break more than just these,” she hisses in his ear. And then she snaps the fingers of the offending hand. I hear a crunch, several sickening pops, and a howl of pain. The longshoreman slinks away, cradling his hand and spitting curses.

“What?” she says, holding the empty tumbler out for a refill and daring me to make a comment, any comment. I gesture towards her striking outfit—nothing but a chemise worn without the benefit of a jacket or cloak, covering only the barest minimum required for decency. Put on something like that, and you’re going to get attention whether you want it or not.

“What? This?” She picks at the laces on her bodice, then lets out a short, bitter laugh. “Would’ve dressed up for you, but I left all my polite clothes at the bottom of the ocean.”

As I ponder the meaning of that statement, one of a group of Lowtown ruffians sidles up to the bar. He smirks, greasy lips sliding over yellow teeth in an expression that’s more grimace than smile. “I’m Lucky,” he says.

“Is that a name, or a description?” she asks, not even looking at him.

“It’s both. And If you’re new in Kirkwall, you’ll want to talk to me. My boys and I know everything going on in this town.”

“You know,” says Isabela, coldly. “I once knew a dog named Lucky. Obnoxious little thing, and too stupid to know when he was two yaps away from a kick in the side.”

Lucky turns beet red, and glances at his mates for moral support. Lucky’s boys jeer and laugh, offering no support whatsoever, and Lucky beats a hasty retreat. Isabela plays with the clay tumbler, turning it around this way and that, examining its numerous imperfections. Her eyes narrow.

“Wait,” she says suddenly. “If you know everything going on in Kirkwall, maybe we should talk.”

Lucky nods and grins. Isabela turns to him and I catch a mischievous glint in her eye.

“You see,” she says, smiling for the first time. “I lost something in a shipwreck, and I’d like for it to be found.”

-----------------------------------------------------------------

Anders

The light here isn't right. It's too yellow. Too harsh. And it all comes from above. For a moment, I'm not sure why that seems wrong. The sun… that's always been there, right? What am I remembering?

The Håller med till 100%! comes back to me. The Fade. I am a mage. I've spent time in the place I remember. It is a land of mist, of dreams. And I'm right; the light there is different, emanating from the ground, the walls, not a single pinpoint source. But I've never been more than a visitor there. Why does it suddenly feel like home?

What else can't I remember?

I sit up, and the light brightens, darkens, steadies. The throb in my head returns and without thinking, I draw on a breath of mana to drive it away. The pain lifts as the magic settles over it, soothing and cooling. I try to think. Let's start with something simple. My name. What is my name?

I am Anders.

I am Justice.

This never used to be so hard.

Suddenly it comes back to me. Justice's voice, my voice, speaking through the rotting face of the body he once claimed. "It is time. You have shown me an injustice greater than any I have faced. Do you have the courage to accept my aid?"

I knew what he offered.

To stay in the mortal realm, he needs a host, a body to inhabit for a lifetime, not a corpse which will rot out from beneath him. If I gave him that, he would give me all he had, all he was. Together, we could remake Thedas into a world where justice rules, not fear.

A world with no Circle. No templars. A world where every mage can learn to use their gifts and still return home at night. Where no mother ever need hide her child… or lose him to the fear of his neighbors. Where magic is recognized as a gift of the Maker, not the curse it has become.

It's almost too much to imagine. The Circle, the templars, they've shaped my life. I was no more than twelve when they came for me. My mother wept when they fixed the chains to my wrists, but my father was glad to see me gone. He had been afraid, ever since the fire in the barn. Not just afraid of what I could do, but afraid of me, afraid my magic was punishment for whatever petty sins he imagined the Maker sat in judgment upon.

I always knew I wouldn't submit. I could never be what they wanted from me -- compliant, obedient, guilty. But before Justice, I was alone. I never thought beyond my own escape: Where would I hide? How long before they found me?

Now, even that thought repulses me. Why should so many others live with what I will not? Why must the Circle of Magi stand? Just because it always has, just because those who read Andraste's words twisted them to mean that mages must be prisoners? Why has there never been a revolution?

"He's coming to." A voice, getting closer. Someone I know. A Grey Warden.

"What in the Maker's name happened to him?" There are two of them. This one I don't know.

"He just went crazy. His eyes were glowing… His bloody skin cracked open and it was like he was on fire inside. Just kept raving… something about injustice, a revolution. Thought I was going to have to put the blighter down like a mad dog, then he just collapsed."

"Damned mages."

I struggle to stand, to open my eyes and face them like a man, not the chewed-up pile of hurlock spew I feel like. I can see them now. It's Rolan; of course it is. The price I had to pay for the Grey Wardens' generosity in recruiting me out from under the templars' noses. He was one of them, before his Chantry was destroyed by the darkspawn and he felt the calling to join the Wardens. No one ever said a deal had been struck, but as soon as the templars stopped their protests, Rolan turned up in the Wardens, and we've fielded every assignment together since. It's all too clear the templars sent him to keep watch.

And whatever possessed me to make my deal with Justice anywhere he might witness?

As he appears, I regret that choice of words, because something stirs inside me, and I wonder if it's harder for Justice to exert his will in a body that a living consciousness still inhabits. But it's a futile question, because his thoughts are mine and he is me, and I'm no longer sure what I was even asking.

Rolan is in front of me now, and the white griffin on his chest plate blurs in my sight with the steel-grey sword-of-flames on his companion's armor, and I know with white-hot certainty that Rolan has betrayed me.

"The Wardens agreed we can't harbor an abomination," he is saying, nasal voice vibrating with smug satisfaction, and I don't need to hear more. He's brought the templars down on me, on us, and this is just what we've been waiting for.

I don't see myself when I change, only the reflection in their eyes and the sound of their screams. My arm lashes out and silverite doesn't so much break as explode in a shower of molten metal. The sword melts, running down the templar's chest, and I follow up with a wave of flames which scorch the flesh from his face, leaving only bone so hot it smolders. The trees are burning… the tent… everything around us.

Rolan is still standing, and I smell the lyrium he drank, which guarded him from the blast. But he's afraid. I see his shield jerk and know he barely resisted the urge to flee, and I have a sudden thought, "What am I?" for I've seen him face both broodmothers and abominations without fear.

And then his sword is level with my chest, and I let it come, because it is only steel and cannot hurt me, for I am not of mortal men. And when it sinks hilt-deep in my flesh with no reaction, that's when he gives up. He turns and runs, and from behind, I tear his head off at the neck, no magic, just me, whatever that is now. His blood splashes into my open mouth and it tastes like honeyed wine and the warmth spreads through me.

He hated me, and he is dead. He feared me, and he is dead. He hunted me, and he is dead.

They will all die. Every templar, every holy sister who stands in the way of our freedom will die in agony and their deaths will be our fuel. We will have justice. We will have vengeance.

And suddenly I'm alone, standing in a burning forest, with the bodies of templars and wardens at my feet. So many, and I didn't even know they were there. Didn't even know I had killed them, but the evidence is all around me. Not the aftermath of a battle as I've known it, but a bloody abattoir of rent limbs and torn and eaten flesh.

This is not justice. This is not the spirit who was my friend, my self. What has he become? What have I become? We must get out of here. There is no place for me in the Grey Wardens now.

Is there a place for me anywhere?

------------------------------------------------------------------

Merrill

“Watch your step, da’len.”

The Keeper’s warning comes too late -- as usual -- and I trip over the rock, bruising my knees and losing the skin on my palms to the jagged mountain rock. Mythal’enast! Someday, I’ll learn to watch where I’m going. I struggle to my feet, hands covered in blood, and look around.

We’re here.

The cave mouth is unbearably spooky, even for Sundermount, which you’d think was trying for some sort of spookiness medal. Most Terrifying Mountain in Thedas, maybe. Mist swirls out of the blackness as if it’s breathing, and the hillside around it is barren. A gaping maw, devouring all the life within its reach…

Not a good mindset, Merrill. Think positive! At least the weather’s fair.

“You feel it too, then.” The Keeper’s voice snaps me back to reality. She’s looking at me expectantly. .. which means I’ve forgotten something. I try to smooth my tunic and succeed in smearing blood down the front. Wonderful. And I still don’t know what it is she’s waiting for—oh! Answer. Right.

“Yes, Keeper. The voice is much louder here.” The whisper tugs at the edge of my thoughts, and I can make it out if I concentrate. In the camp, I could only hear it in my dreams, and the words were lost upon waking. Only a memory of terrible loneliness remained. Even the Keeper woke sobbing the second night.

Come to me.

I shiver. This is definitely the source.

“Follow me, da’len. And keep your wits about you.” The Keeper vanishes into the hungry mouth of the cave. I take a deep breath and go inside.

The dark is a shock after the sun-drenched mountainside. Like jumping into a pool of icy water on a hot day. My eyes adjust to the dimness, we pass through a narrow passageway into a grand chamber and I see… ruins. Light shines through cracks in the ceiling, broken by the shifting of time and tree roots. Not a cave after all then? A temple or a tomb or… I don’t know what this is. Strange.

“It doesn’t look elvish, does it, Keeper? Tevinter, maybe?” I look to the Keeper, who is peering silently at some sort of archway with a disapproving frown that I know all too well. Poor archway. It didn’t do anything.

“If this place was part of the war, then it doesn’t matter who built it. It is dangerous.” The Keeper turns from the archway, apparently dismissing it. “If it isn’t from the war, it is unknown, and probably still dangerous.” I’m certain there’s a flaw in her reasoning somewhere, but it seems like the middle of the creepy tomb-cavern is a bad place to argue the point. She descends a short stairway into the temple below.

I trail after her, giving the archway a reassuring pat as I pass.

Come to me.

The voice comes from the far end of the temple, from an ugly statue of a big squatting… thing with too many arms and legs. Well, that’s not promising at all.

“Who calls us?” The Keeper demands, drawing herself up. She looks the way I imagine the elves of Arlathan did, regal and wise, and the timbre of her voice says, I don’t care if you are a spirit, I will thrash you if you give me a reason. She scolded a wild sylvan with that voice once, and it stumbled off looking ashamed of itself. Well, as ashamed as a tree can look, anyway.

Help me.

Oh, that was not the right answer at all.

Keeper Marethari seems to grow taller, becoming a towering pillar of angry Dalishness. “Name yourself! Or be left to your silence.”

I am One Who is Trapped. Help me.

“Your name!” I have never seen the Keeper this angry. Not even when Tamlen disappeared.

Three seems to be the magic number. Audacity. The voice is like a winter wind, bitter and ragged.

“A demon.” The Keeper spits the Håller med till 100%! as if it tastes foul. She nods at me, “Bound to the statue. It will not threaten the camp.” She turns to leave, satisfied.

Wait! I have been trapped here for time beyond counting. I bore witness to the fall of your kingdom. Help me, Keeper of the Dalish, and I will give you knowledge of all I have seen. For a moment, I see visions of the world as it once was. An empire that spanned all Thedas, glittering cities of the elvhen…. All this could be yours.

“Come, da’len.” The Keeper beckons. The vision fades.

I turn and follow her out into the light.

---------------------------------------------------------------------

Fenris

The hunters were after him again.

Truth be told, he’d known for several days. He’d seen it in the eyes of the innkeeper, the way the fat man guiltily glanced away and refused to meet his gaze. He’d seen it in the pitying look of the **** that stood on the corner, and the way she covered it up with a smile. The patrons in that squalid tavern where he went to buy his meals grew quiet when he entered now, and it was not the uncomfortable silence of human townsfolk being confronted with a strange elf covered in strange skin markings and carrying a large sword—rather it was the silence of men who knew trouble had just walked through the door and were now doing their best to pretend it didn’t exist. Fenris knew the difference very well.

He’d been lazy. Despite the fact that he’d known, still part of him refused to admit that it was so. He’d hoped against hope that he was wrong, that the signs were simply a fugitive’s paranoia. His stay in the last three towns had been longer and longer, his efforts to cover up his distinctive markings almost nonexistent. He told himself that this was a challenge. Let them come. Let them try and take him back, if they dared. Deep down, however, he wondered if he hadn’t simply grown weary of the chase.

Now was the time. He’d already cleaned his few meager possessions out of his room at the inn and jumped out the window. It led to a dark alley in the back, with enough ledges below that a quick descent was easily accomplished. That was why Fenris had chosen the room after an inspection that had the innkeeper staring at him in worry. He almost had to wonder how long it would take the fat man before curiosity, or a lack of payment, would lead him to check and find Fenris gone. A week, perhaps less if the innkeeper was the one who’d sold him out.

There was nothing in the alley save for a few lone rats and an elven vagrant asleep against a garbage heap. Fenris paused and stared at the man in disgust. He’d thought to blend in more once he’d escaped the Imperium. In a land where elves were free, certainly one more elf would go unnoticed? He’d been a fool, of course. How was he to know that so many of his people would squander their freedom living like frightened cattle? If his only choices were to either dress as meekly as the local humans expected their elves to be, run off to find the wandering clans that grubbed in the dirt for whatever scraps the human kingdoms threw them, or to fight… then his choice was clear.

The vagrant stirred awake as Fenris drew the greatsword from his back. The elf squealed in sudden terror but Fenris ignored him. There were others coming now, cloaked in the alley’s shadows—at least two on either side and… one above? He listened, and heard the faintest scraping on the clay tiles up above. Yes, no doubt a crossbowman. They thought they had him pinned.

Fenris launched himself towards the end of the alley that led away from the main street. Here it led into a maze of twisty courtyards, sewage and lines of hung laundry… but it would be darker there, easier for him to run without stirring the town guard. Why the hunters never tried bribing the guard to help their hunt he couldn’t say. Regardless, he’d run amiss of the guard in another town and they’d impeded his efforts to escape as much as they impeded the hunters. It wasn’t worth the risk.

The vagrant shouted in fear and drunkenly scrambled to his feet, but Fenris was already past him. Two long figures approached, barely visible but moving fast now as they realized their quarry was aware of the chase. Fenris caught a glimpse of maroon. Tevinter soldiers, then. Good, that would make this easier. Not that he wouldn’t have killed mercenaries just as easily, but it was less pleasant than slaughtering dogs like these.

A wide arc of his blade knocked the first hunter aside as he parried. The second rushed forward, hoping to take advantage of an opening—only to meet Fenris’s fist. The markings on his skin flashed brightly, the lyrium within them sending magic crawling through his flesh, and his fist phased through the man’s helmet and directly into his head. He lurched to a halt, stunned with terror.

So they weren’t warned. Fools.

The lyrium markings flashed again as Fenris partially solidified his fist. The hunter jolted back, blood gushing forth from his mouth and his ears. By now the first hunter was already recovered and swinging his blade. Fenris expertly hauled the second around by his head, putting him into the path of the swing. The sword chopped deeply into the man’s shoulder, and with a kick he sent both of them flying together into the brick wall. His fist was covered in dark red gore.

He would have stayed to finish them off, but the other hunters were already figuring things out. A crossbow bolt flew by Fenris’s head, barely nicking one of his ears, and he could hear the booted feet of more soldiers rushing his way. He ran into the alleyway, leaping over the hunter who struggled to push off his dead comrade, and sped into the maze. Dark doorways flew by as he raced. He cut down clotheslines and tossed over barrels to present obstacles behind him. They were definitely giving chase—he could hear them swearing in Tevinter, and the crossbowman above scrambling to get into position.

The first pair of open shutters he saw and Fenris dived through. He landed in a kitchen filled with the smell of baking bread, and a human woman screamed as he rolled to his feet. No doubt the sight of an elf in skintight armor, carrying a blade almost as large as himself, wasn’t a welcome sight. He got to his feet and noticed the surprisingly comely woman, dressed in a nightgown that revealed more of her cleavage than she no doubt expected, pressing against the wall.

He grinned at her, and she screamed again. So he grabbed a freshly-baked loaf off the counter and raced for the front door of the hovel. Already a soldier was climbing through the window, causing the woman to scream once more and faint dead away. The others would be coming around to the front, so he had to get out before…

…he stopped cold. He knew the man who stood at the doorway: maroon cloak and jet-black hair barely covering those soulless eyes. Not to mention a scar on his neck, one that Fenris had put there. Damned healing potions and their foul magic. Why couldn’t anyone stay dead?

“Avanna, Fenris. Good to see you again.” The hunter’s voice was a cold purr as he raised his crossbow and pointed the bolt at Fenris’s chest. The one on the roof, then. Clever.

“Considering what happened last time, I’m surprised you decided to try again.”

“It’s not just about the coin any longer, slave.”

Oh, how Fenris loved it when they said that. “Not afraid you’ll lose your head for good?”

“Not when we have the drop on you. You’ve become careless. Time to give yourself up.” The other hunter had made it through the window , and he could hear others shouting in the street. He supposed that he really had only two choices: give up and hope for a chance to escape later… or take his chances.

It wasn’t really a choice. He tightened his grip on the hilt of his blade and smiled at the hunter, slow and deadly. “Vishante kaffar,” he hissed. And he attacked.

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