Topp3 Skrivet 8 maj, 2006 Rapportera Share Skrivet 8 maj, 2006 Nöjd... Men den är värd mer än 2,5kk Mycket möjligt, men om jag efter två veckor inte fått erbjudet mer än 2,3kk så säljs den för det. Anyhoo, droppade ett weap. elixir igår också. Man känner sig rätt nöjd när man får sånt, känns lite som ett mini-SoS. iwe: Hur fan kan du undgå att se mitt inlägg, när det är skrivet en kvart innan du skriver ditt? Undviker du att läsa med mening för att öka din post count med ett, eller wtf? För att inte avsluta helt otrevligt... öh... öhm... I love you all. <3 Citera Länk till kommentar Dela på andra sidor More sharing options...
Colan K Skrivet 8 maj, 2006 Skapat av Rapportera Share Skrivet 8 maj, 2006 Det tar 5 minuter? Vad jag vet så gör det det Det får vi väl se toppis va arg du verkar idag ^____^ *skriver tjuv guide* Citera Länk till kommentar Dela på andra sidor More sharing options...
iweX Skrivet 8 maj, 2006 Rapportera Share Skrivet 8 maj, 2006 Mycket möjligt, men om jag efter två veckor inte fått erbjudet mer än 2,3kk så säljs den för det. Anyhoo, droppade ett weap. elixir igår också. Man känner sig rätt nöjd när man får sånt, känns lite som ett mini-SoS. iwe: Hur fan kan du undgå att se mitt inlägg, när det är skrivet en kvart innan du skriver ditt? Undviker du att läsa med mening för att öka din post count med ett, eller wtf? För att inte avsluta helt otrevligt... öh... öhm... I love you all. <3 Läste nog inte allt.. Men får jag kanske köpa wep eliixiret? Citera Länk till kommentar Dela på andra sidor More sharing options...
Sniper Skrivet 8 maj, 2006 Rapportera Share Skrivet 8 maj, 2006 (redigerad) Jag hittade 4 wep elixirs på fredag och lördag Och ett lvl 38+3 Spear och lite annat godis Bild som jag fixat från kSRO hemsidan, också postad av mig på Tavern och SRO.org Man kan se buffs! I party! http://img412.imageshack.us/img412/6403/08sro2006050820232031060qg.jpg Redigerad 8 maj, 2006 av Sniper Citera Länk till kommentar Dela på andra sidor More sharing options...
Colan K Skrivet 8 maj, 2006 Skapat av Rapportera Share Skrivet 8 maj, 2006 Mm, fint. Såg det från tavern du postade. Har hittat mycket bra text från in game. Och sniper, det tog exakt 5 min för den scroll lol, en tänkte atackera mig, men stanna upp och frågade min lvl för jag hade inget vapen på mig. sa han skulle slå mig och se vilken skada han får ^^ han drog och dödade mobs Citera Länk till kommentar Dela på andra sidor More sharing options...
Sniper Skrivet 8 maj, 2006 Rapportera Share Skrivet 8 maj, 2006 Till iweX Alright I'm going to attempt to write a tutorial on how to hunt Tiger Girl and what you should do and bring with you in order to hunt her. The reason i'm writing this is because i got my butt rapped by her like 5 minutes ago and I realize a lot of things that many people didn't say when hunting her. What people usually say on other forums are what she drops and how she looks like. I'm going to tell you specifically how it is like fighting her and what you can expect. Ok a couple of things that you should before even attempting Tiger Girl... 1) Tiger Girl usually spawns inside the Bandit Stronghold in Jangan. I've timed her appearance from around 5-6 P.M EST and 9:30-10:45 P.M EST so its about every 4-5 hours when she spawns. I've heard people seeing her spawn outside the stronghold and other various places on Tiger Mountain. Supposely she has 12 random spawning points but your best bet is to stick within in the Stronghold. A good way you can time her spawn is to see when the other unique bosses appear. I'm 80% sure this is correct but the spawning of bosses is usually between 20-30 minutes of each other so use this to your advantage. 2) Tiger Girl is a lvl 20 unique boss riding on a giant white tiger and she's as powerful as a strong white tiger (about 4x or more the normal strength of a giant i think) 3) Tiger Girl has to ability to invoke a zombie status on your character meaning that if you try healing yourself with pots, the exact opposite will happen and you will be reducing health instead of gaining it with the pot. 4) Tiger Girl literally spawns 5-10 giant white/black/normal tigers about every 10-15 seconds. She then spawns about 10-20 white/black/normal tigers about every 10 seconds. This can get very hectic for you as these tigers spawn right around her in about a 5-6 meter radius so its very hard to target her with all of those tigers running around. 5) After Tiger Girl is killed, her tigers are still going to be running around so dont let your guard down Alright now i'm going to talk about what requirements you should have before trying to fight Tiger Girl. 1) Your charcater should atleast be level 24 (I'll suggest level 30+ if you dont want to have a hard time). As long as white/black tigers dont more more then 1-2 damage to you then you alright. An ideal character built to fight Tiger Girl would be a Str build because they have very high defense and strong attacks, which is good because your going to have to endure like 50 tigers at once. 2) You should have atleast 3 friends or more who are at your level (assuming your levl 24) or higher to join you so you don't get targeted by all of her tigers. Usually there are going to be like 10-20 people (usually high level) who are usually camping inside the stronghold for Tiger Girl (if you don't have 3 friends your lvl or higher) so you could probably tag along with them and you should be alright. 3) Bring lots and lots of pots and abnormal cures because its going to be a long fight and you don't want to die and have your body being over runned by all of those tigers 4) You should have your character with beserk mode ready so you can hit Tiger Girl hard, strong, and fast before she starts spawning too many tigers. Here are some strategies that can help when fighting Tiger Girl 1) As earlier told, you should have atleast 3 friends or more who can help you out and get your back for Tiger Girl. Before fighting her though, you should make a party with Exp Share so you can all have a fare share of the experience at her. Remeber, everyone is focusing on killing Tiger Girl, not her tigers, so Exp Distribution is kind of pointless. 2) You should have 1 or 2 guys stay on the background to resurrect/heal your friends so they can help back out again. You should have these guys behind a healing cirle if they aren't that strong. 3) Your party should also have about 2 archers and 3 spears/glavie/sword/blades in order to kill Tiger Girl efficiently. Archers should use the Autumn Wind skill because it allows them to hit Tiger Girl (with damage close to a anti-devil missle) while doing splash damage to the tigers around her so they can clear things up a bit. The other 3 hard hitting spears/sword/etc should stay in the front and hit Tiger Girl directly. As for Tiger Girl's drops, I've heard various things from people such as her dropping SoS items, unrepairable items or elixirs. I've also heard that she drops nothing at all except money and some normal items. But her drops are free for anyone I think (because she a unique boss) so you better pick up fast Hope this guide helped anyone at all in better understanding Tiger Girl Citera Länk till kommentar Dela på andra sidor More sharing options...
iweX Skrivet 8 maj, 2006 Rapportera Share Skrivet 8 maj, 2006 Till iweX Tack. Vill du kanske va med o dödada henne? Citera Länk till kommentar Dela på andra sidor More sharing options...
Colan K Skrivet 8 maj, 2006 Skapat av Rapportera Share Skrivet 8 maj, 2006 (redigerad) Okej okej.. läst om penalty när man har blivit arresterad vid wanted state right. Vad är penatlyn då ? edit: Fått ihop par sidor med fakta och 'kommit' själv saker, tips och trix. Tex. att spawna sin toyota innan man spöar deras ferrari. Så slipper man 'Cannot summon an toyota after kicked ass of ferrari, wait 20 seconds' saken.. ska fråga en highlvl tjuv om saker, inte säkert han vill men måste ha lite mer basinfo om highlvl tjuveri. Guiden är ju trots allt avancerad ^_____^ Läste också en fräck sak från Dude från bandit stället. 'The moment you feel compassion is the moment you die! The balance between life and loot is not an easy one...' Slutet är ju lite gay men ^^ ändå. ska också kaanske få trader karta av vart traders drar, vilken lvl osv. han ska få credit för det fall jag får anyway. ska maybe lägga till bilder om jag orkar på guiden. Gay info men, tja. Bra fakta om man är newb. Många vet ju faktist inte hur mycket en black suit verkligen kostar och man kommer till bandit stället. Redigerad 8 maj, 2006 av Colan K Citera Länk till kommentar Dela på andra sidor More sharing options...
Wu Zi Mu Skrivet 8 maj, 2006 Rapportera Share Skrivet 8 maj, 2006 Vilken värld eller så ska man spela i? Håller på å tankar det nu, går bara i 106 kb/s Citera Länk till kommentar Dela på andra sidor More sharing options...
iweX Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 Vilken värld eller så ska man spela i? Håller på å tankar det nu, går bara i 106 kb/s Aege spelar jag Toppis , Sniper fast de laggar rättså mycket där Oasis spelar COlan och dem andra på. Citera Länk till kommentar Dela på andra sidor More sharing options...
Sniper Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 Aege spelar jag Toppis , Sniper fast de laggar rättså mycket där Oasis spelar COlan och dem andra på. Föredrar Toxie Tack. Vill du kanske va med o dödada henne? Gärna Citera Länk till kommentar Dela på andra sidor More sharing options...
Sniper Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 Okej okej.. läst om penalty när man har blivit arresterad vid wanted state right. Vad är penatlyn då ? edit: Fått ihop par sidor med fakta och 'kommit' själv saker, tips och trix. Tex. att spawna sin toyota innan man spöar deras ferrari. Så slipper man 'Cannot summon an toyota after kicked ass of ferrari, wait 20 seconds' saken.. ska fråga en highlvl tjuv om saker, inte säkert han vill men måste ha lite mer basinfo om highlvl tjuveri. Guiden är ju trots allt avancerad ^_____^ Läste också en fräck sak från Dude från bandit stället. 'The moment you feel compassion is the moment you die! The balance between life and loot is not an easy one...' Slutet är ju lite gay men ^^ ändå. ska också kaanske få trader karta av vart traders drar, vilken lvl osv. han ska få credit för det fall jag får anyway. ska maybe lägga till bilder om jag orkar på guiden. Gay info men, tja. Bra fakta om man är newb. Många vet ju faktist inte hur mycket en black suit verkligen kostar och man kommer till bandit stället. Sno lite härifrån... Thiefguide For starters $ helps. If you just got level 20 I'd advise you to do a few trade runs before thieving, but if you got 75-100k your set. Item List: 1. Thief Suit 2. 5 Bandit Return Scrolls 3. 5 Arabian Camels 4. 5 Horses 5. 100 recovery kits 6. 100 Hp & Mp Potions 7. Thieving Partner (Optional) 8. A guide to thieving routes (Optional) 9. 5 Red horses (Optional) The thief is that hardest of all jobs. You've got to be worried about 'Hunters', being 'Wanted', and much, much more. As a thief never stay on the roads, stay to the mountain tops or to the side behind bushes. In other words 'Stay Hidden'. The only way you can attack traders is if there on a 2 star trade. You can tell by seeing how many NPC thiefs they spawn and double-clicking them. 1 NPC Thief 1 - 1 star 2 NPC Thief 2 - 2 star 3 NPC Thief 3 - 3 star 4 NPC Thief 4 - 4 star 5 NPC Thief 5 - 5 star Once you've stolen the trade, use your Return scroll. (Bandit Den Return Scroll) If you get a 3+ star trade take hiding, only get off your horse/camel for attacking thiefs. This should be enough to get you started. Hunterguide 1.The build Ok, so you want to school all those annoying thieves, or maybe help a friend get some huge dough? If you have one main character, but you want to start another one, here is what you should do: At the character creation screen, choose whichever face you want, but make it as large as possible. Why? It will be more intimidating (keep in mind that NPCs don't really matter. It's the player thieves you have to knock some sense into). Then, choose you weapon as a glaive, not spear! Once, go do that little chinese tutorial thing and the hunting 30 mangyangs. This should take maybe half an hour at most, and will get you to lvl 3. Then, do that quest for the blacksmith (Weapon dealer's letter) (I think). Once you've done that, go get the Lost Child quest and the hunting weasels quest. Both of these are over at the east gate. (The village chieftain can be found south of it in a little housing complex). Head out the east gate and keeping going along the road until you come to some hills crawling with old weasels. A bit south of that are some big-eyed ghosts. Just beat the quests. While you do this you should be sp farming, and once you get to lvl five, you should get the weapon skills for lightning and glaive. Then sp farm until you're lvl 20, when you can spend it all. Keep in mind that you must do all the quests. It is well worth it. 2.The skills The best skills for hunting are cold and lightning. The only masteries you should ever get in cold are: Cold lvl 12, and Cold wave arrest lvl 1 However in ---lightning---, there are lots of useful skills for hunting. They are: ---lightning--- Thunderforce series: as high as you can possibly get it. Piercing force series: as high as you can possibly get it. Wind walk series: as high as you can possibly get it. Lion shout: this skill is nothing compared to the thunderbolt series, but you can get it as long as you get rid of it later with skill reallocation potions (available at level 20). Concentration series: I would get this fairly high, and if you ever have extra skill points, you may as well put them on this. Thunderbolt series: Here it is. The best offensive skill for hunting that there is. Get this as high as you can possibly get it. Heaven's Force series: This is good, and since it only has one book, get it as high as possible, since increasing the mastery of a certain book does not affect the total amount of mastery levels you have (Isn't that great!?) ---Heuksal--- Annihilating blade series: maybe a few lvls when you start out, but once you get good it stinks. Fanning spear series:none. This is possibly the worst skill in the game. Heuksal Spear series:You should get this pretty high. It's not great for multiple people, but it has a better damage to mana point used than soul departs series. Soul Departs series: Get this as high as possible. Ghost Spear series: get this maybe halfway through it's masteries. Chain Spear Attack series: Get this as high as possible. Flying Dragon Spear series:Get this as high as possible. Cheolsam Force: get every single mastery. It is more than worth it. ---Force--- Self heal series: at the maximum get this to the second book. it's good, but you really don't have time for healing on a trade run, and potions are much better. Force cure series: nothing.. Heal series: get this as high as you can get it without bringing your force level above 30. Rebirth Art series: only get the first book of this, since that's really all you need. Everything else in force should not be needed, except the force increasing series, which should be at lvl 3. 3.Why these skills Why do these skills matter? Well, the cold is extremely important because is slows down you're enemy, although it can be dropped by hunters only going after other players. It is more useful for traders doing one star trades, for use against NPC thieves who will not be able to keep up once frostbitten. The other question most people ask is: Why not fire instead of lightning? Lightning does not do as much damage over all, but it can do more damage total. What I mean by this is that the second number for lightning's damage is higher than the second number for fire's damage. Even without this, I would go with lightning. For one, lightning has the piercing, concentration and wind walk series, which are far more useful than a few extra defenses. The piercing is useful because it increases your magical damage, which will not be very high because you will be pure or almost pure strength. Concentration increases your parry ratio, which reduces the average amount of damage dealt to you by opponents. And, of course, the wind walk series. This is so amazingly useful I cannot fully express it in words. The second book teleports you instantly to where you want to go, as long as it is within range. This is good for getting at escaping targets. The third and first books increase your movement speed over a long period of time, which is also very useful for catching up with thieves who do not have this. So that's why you have lightning. But why not higher force heal? As I already said, you won't have any time to waste healing yourself, and potions can be used quicker and easier. As for the ressurection, it doesn't matter as long as they come back. The amount of regain they get shouldn't matter very much, since you'll resurrect them after a fight and not during. As for force cure, universal pills are far, far more useful when you're fighting. The heuksal is fairly self explanatory, since it doesn't have anything that increase how good you are, only attacks. You may notice that you are getting lots of things that increase you MP and magic attacks. This is because you will be going as a strength character, and that means you're physical attack will be high but your magical attack will be low, so you use skills to remedy that. 4.When to start hunting When do you start hunting? You certainly can't hunt before you have full fifth degree armor. If you do start before this, you will be destroyed by high level thieves. Once you have most of these skills you should start too, which is way you absolutely have to sp farm, or you will never be able to get them all. 5.The fighting technique Ok, so you're on you're first guarding mission and a human thief attacks, and you realize you have no idea how to use you're skills to maximum effect. First we'll start with the items you should have. You should have at least 100 medium potions, both MP and HP, and about 50 universal pills. You should also have auto potion recovery turned on, so you don't have to waste slots on potions. When the thief first attacks, you should immediately freeze him with cold wave arrest. Then, while he is frostbitten, you should have time to launch a thunderbolt at him. If he is weak, this should kill him, but if he isn't, let him start to come to you, then select the Flying Dragon Spear and Thunderforce, whichever one you have. This will hurt him even more, before he has even gotten to you. Hopefully, the lightning will also have put him in a shocked state, so his dodge is reduced. Then, use the remainder of your time with Thunderforce and combine it with Chain Spear attack. This will hurt him multiple times, and if you have it at its absolute highest, you will hit him 7 times with enormous amounts of damage being done, because of the physical and electrical attack being added together. If he is not dead yet, use another chain spear and thunderforce on him. Continue like this until he is dead. Now, as for who should come with you, make sure it is not someone who is the same as you. All but the very best, as in levels 60 and up, need help on trade runs. I would bring a nuker, an archer with very high cold, someone with very high healing and ressurect, and someone good with Bicheon and fire. This kind of party will generally own everyone who attacks them, as long as they are all above level 45. 6.General tips to keep in mind If you want to, you can go with your friends and all go as traders, but act as hunters too, so that you all help protect each other and you all get your own individual profit. Don't be afraid to spend on your items. They mean your life.You can, if you want, buy things from the item mall, which can increase the damage you do and you're defense. You can get everyone to go in a lower armor than they actually are, then switch when thieves arrive. This is, however a slow tactic. If you do it, be sure to equip you're normal weapon and highest armor first, since they will help the most. Traderguide In this guide I will not only explain the basic info to trade but also the max loads per lvl of character and which is the best distribution of that total value in items. As well I put the routes depending on the lvl of your character. Hope it´s useful for u guys!: 1) Before starting we need: - A trader flag that u can buy to the - A transport*: a camel or horse (bring a spare transport always) - Healing pots (for you and your transport) The healing potions can be bought at the stable master where you also buy the Trader-Transport, they look like chests Its very advisable to have at least 50 of these with you when you are doing "trade-runs"... And always have your transport in view, so you can see if it is under attack. Also note that you are unable to move when you attempt to move further as 100m from your transport. *: I strongly recommend using camels because they have a larger inventory, die slowly and, yeah, walk sloooowly too. But hey it´s better to arrive in X minutes than not arriving, no?. 2) Buy the stuff to trade: In the Specialities shop think of what and how much to purchase. The only thing you need to know is that: THE MOST I CAN WITH THE X STARS I CAN DEAL WITH - The most I can with X stars: To find out this for the first time fill up your inventory with the most expensive goods, in packs of 10, until the star indicator changes. Then I sell back one-at-a time, until it changes back (remembering the total value before it changes). At this point buy the 2nd most expensive goods until it changes the stars, when it does i do same as previous (sell back…) then 3rd most expensive in same way and finaly the cheapest. This is a lot of work, buying and resale so…let´s make things easier: Here is the list of Base Item cost and Trader-Job EXP values of the goods (Trader-Job EXP is based on max resale price, so it will be less if resale prices are suppressed eg not max.(387%) that will give you less profit and less exp.There is no way of knowing the resale prices before you bring the goods to the merchant buying them) Trade-item: I. 134 Gold, 128 Exp : white silk, leather, nephrite II. 205 Gold, 196 Exp : red silk, footstall, agate (71 more expensive than I) III. 277 Gold, 265 Exp: blue celadon, saddle, crystal (148 more than I, 72 more than II) IV. 348 Gold, 334 Exp: wolju celadon, horse shoe, jade ( 214 more than I, 148 more than II, 71 more than III) The maximum base amount of trades increases as you level up, but it increases less each level. Each "trade difficulty level" increases the max load by 50% relative to the "1 Star" difficulty level. 2 stars is 150% of one star 3 stars is 200% of one star 4 stars is 250% of one star 5 stars is 300% of one star (not sure if this is possible) - One star for camels: • If you are lvl 23 you maximice load with a total value of 17811 (50*IV, 1*III, 1*I) using 50 items, 1 of III and 1 of I. • L25: 18997 (54*IV, 1*II) • L26: 19693 (56*IV, 1*II) • L27: 20184 (58*IV) • L28: 20880 (60*IV), 20902 (100*II, 3*I) • L29: 21362 (60*IV, 1*III, 1*II) • L30: 22050 (60*IV, 3*III, 1*II, 1*I) , 22058 (63*IV, 1*I) • L31: 22549 (64*IV, 1*III), 22550 (110*II), 22560 (150*I, 12*II), 22562 (80*III, 3*II) • L32: 23165 (113*II) , 23245 (66*IV, 1*I), 23268 (84*III) • L33: 23718 (177*I), 23750 (85*III, 1*II), 23780 (116*II), 23798 (68*IV, 1*I) - Max load for horse (I don´t use horses so I can´t tell u which are the best items to buy for that total value). lvl 20 12000 25 = 14250 30 = 16500 40 = 21000 50 = 25500 60 = 30000 (These numbers are approximations for ease, full table in http://babelfish.altavista.com/babelfish/t...et%2Findex.htm) 3) And the most important part: Go for a loooong walk XD: Once you have your inventory as full as possible, it's time to run! Here I post a map with the best routes (It´s a opinion of course) depending on your lvl and the enemies that u will find on the way: (see the map to understand what i´m saying, otherwise I seem to be a crazy gps XD XD) http://www.imagedonkey.com/show.php?img=85...tesmap.JPG.html 1. Longest but easiest route: level 20-22 Jangan in straight line to hohyeosl mountain then take the way to the eastern ferry and from then by the north way, pass the hyungno homeland and arrive at Donwhang by the east door. 2. Medium time and difficulty route: level 22-30 Same way than before until you are in hohyeosl mountain, then go straight to western ferry and from there take north way but leave it going as near as you can from the mountains of the west and one you passed them go to the path that goes to the west and finish entering donwhang by the south door. 3. Shortest but difficult purple Route: level 30-the rest. Same way than medium difficult but in western ferry we should take the east path, go through the mountains by the shortes way to the city and entering it by the south door. Let´s see which monster will be travelling with us: Note: Champions and giants are aggressive (if you're an ice user, frostbite them and run away) but they are much more likely to attack you than your transport, anyway if u can´t run away fight and kill them quick. Anyway if u stay near of the paths it´s more easy to avoid them. 1. From Jangan to ferry (u have to decide which route u will follow to go to east or west ferry): - Yeohas: Aggressive but weak. We can ignore them but if they're particularly annoying just kill them - Young Tigers: They don´t attack u so just do the same, peace XD. - Tigers: Aggressive(optional to kill) - Black & white Tigers : Aggressive, kill them. - Bandits - Not usually an issue, but if they do attack, finish them quick. - Chakji Worker - Friendly. 2. From ferry to Donwhang: - Chakji: Aggressive and densely populated, try to avoid them. - Ghost Bugs: Friendly - Devil Bugs: Can usually avoid them, or outrun them, but at level 20 you should be able to handle them alone when needed. - Hyungno Ghosts: Friendly - Hyungno Ghost Soldiers: (be careful this two looks almost the same) Not friendly. You can usually avoid them or outrun them, but there are a few "doors" on the path you have to pass through…they love to trap traders there. Best thing to do is go around the doors to the north (these mobs can be fought as long as they don't group up on you) - Gun Powder Ghosts: Harmless, ignore them. - Earth Ghosts: Highly aggressive, speedy and strong. At level 20, they should be deep red. Just run, don't stop to fight. Note: If u go through the medium route u will meet a lot of bugs and earth ghost. In the difficult one u will have to deal with the earth and magician taoist as well as gun an earth ghost in closed paths, u go forward os backwards, that´s all. So don´t choose this one until u are sure u can deal with them or u have hunters help. And I guess that´s all. Enjoy trading Klädesguide There are 3 "armor types" in the game. Armor is the name of the heaviest type. It offers the most physical defense and the least magical defense. Protector, also known as leather, offers less protection then Armor in terms of physical defense but more magical defense. It is also lighter armor so can gain a light bonus if you wear all Protector pieces. You can mix and match Protector pieces with Armor pieces but I wouldn't recommend it. Go with one or the other. The bonus you get from wearing all protector is a 10% run speed increase and a reduction of 10% of the mana cost of all your skills and spells. So if a skill would normally take 20 mana points to use it instead takes 18 mana points. Remember ALL pieces must be Protector to make use of this bonus and you must have all slots that are available to wear "armor" filled. If you are missing your helmet piece then you do not get the bonus even if you have Protector on every other spot. Garments can not be worn with any other piece of armor. It can not be mixed and matched with the other "armor types." It offers the least physical resistance and the most magical resistance. It is also much lighter and thus gives a bigger bonus when all "armor slots" on your character are filled with Garments. The bonus is a 20% run speed increase and a 20% mana reduction when using skills so a skill that takes 20 mana points will instead take 16. Personally, I recommend every one start off with Garments until level 20. The difference you see in the physical resistance between the different "armor types" is negligible. The difference you see in the mana potions or downtime you have is immense, especially when you are low level and strapped for cash. That 20% mana reduction bonus from Garments will make a bigger difference in your leveling speed from lack of downtime and cut down on your mana potions that you'll need to use. Now the armor sets come in 3 tiers just like weapons. I'll explain using weapons because it's easier to see since you only have one weapon slot but 6 armor slots. Take a Bronz Bow for example. This is a level 8 bow as sold by the blacksmith in Jangan. The next level bow sold by the blacksmith is an Iron Bow for use by level 16. Does this mean you are stuck using a Bronz Bow from level 8 through 15? No. There are multiple tiers to the Bronz Bow but the other two tiers are dropped by monsters and not sold in shops. The other two tiers of a Bronz Bow are Hunter Bronz Bow which is level 10 and Archer Bronz Bow which is level 13. This gives players 2 stepping stones on the way to 16. Iron Bow has the same steps. Level 16 is sold by the shops, but level 18 and 21 is dropped. Armor sets follow the same pattern as weapons in that they have tiers but since there is 6 armor slots: chest, legs, head, hands, shoulder, and feet; each slot is not the same level. Let us take Small Linen Garments for example. This is roughly the level 8 armor sold by the NPC shop vendor. However, not all slots are level 8. They are in the following increments: Small Linen Gloves are level 8, Small Linen Shoulders are level 9, Small Linen Feet are level 10, Small Linen hats or crowns (depending on if you want to see your head or not because you get a choice of which style headwear to use) is level 11, Small Linen Legs are 12, and Small Linen Chestpieces are 13. Just like weapons there are also difference tiers of armor sets. For Linen for example it starts with Small Linen as sold by shops. The next tier is Half Linen, and the last tier is Complete Linen. Usually by the time you are wearing the Small Linen Chest piece you are wearing a few pieces of Half Linen on the lower level armor slots like the hands and shoulders. By the time you are wearing a Complete Linen Chest piece you can equip the starting tier of the next higher armor set which is Sungyon Silk for the hands, shoulders, and feet. That's the basics of armor for SRO in a nut shell. The more complex task is looking at the stats of each armor item you want to wear and deteremining whether you are putting on something exceptional or something rather ordinary. There are many things to look at. The biggest in my opinion and the least though of stat is the Parry rate. Each piece of armor in SRO has a parry rate listed on it. The higher armor sets have higher rates. What parry does in SRO is not like the parry rates of other games. It does not stop incoming attacks. Instead, it deflects the damage range of an incoming attack. At this point if you read the above sentance you might be wondering what the hell I'm talking about. Well lets have an example.... In this example we'll use two opponents, an Attacker and a Defender. An Attacker is using a weapon with a physical damage range of 100-150. If the defender was wearing no armor at all and this was a rather static environment, the damage dealt would fall somewhere inbetween 100 and 150 for each attack made. The average damage would be 125 in a perfect world. If the defender is wearing armor that gives a physical resistance of say 50, then the damage recieved would be reduced by 50 points. This makes the damage range of the attacker now 50 to 100 with an average hit of 75. Still so far, this is pretty basic. Now SRO throws us a curve ball by implementing is own special brand of Attacking Rating and Parry Ratio. These two numbers are compared for each attack made by the attacker and the defender. Based upon the comparison the average damage is "shifted" in one direction or another. Still using the above example, we'll add Attack Rating and Parry Ratio into the mix. If the Attacker has a rating of 100 and the defender has a parry of 100 then the average damage would remain 75. Now, if the defender had aparry skill of 150 compared to an attack rating of 100 then the average damage would slide down to 50 damage. This isn't getting rid of the damage range of the attacker. It is still 100 to 150 minus 50 armor so 50 to 100. Hits for 100 are still possible. However, when a hit is made, a random roll occurs. The roll is the "weight" of the difference between attack rating and parry ratio. If the roll is in favor of the defender, the damage that would normally occur is instead reduced but never exceeds the minimum. If the roll is in favor of the attacker the damage is increased but does not exceed the max damage. If the Parry Ratio is higher then that random roll is going to occur more often favorably for the defender. If the attack rating is higher, then it is going to occur more favorably for the attacker. Just think of a shifted bell curve from statistics. The effect of having a higher parry ratio is rather astounding in the low levels when the physical resistance between Garments and Armor sets are very minimal. A full set of Small Linen Garments will have a physical resistance of around 24.7 if bought directly from the store. A full set of Infantry Bronz Armor of the same level will have a resistance of 30.1ish. That 5.4 points of damage reduction is not that much of a difference to out weigh the benefits of Garment armor at lower levels. At higher levels, the difference becomes great enough that for melee users, going with protector or armor will severly cut down on the damage recieved by physical sources. All stats on items have a variance to them when you find one off a monster. So while the basic Small Linen Gloves that are level 8 as sold by the shop might have a physical resistance of 2.5 and a parry ratio of 5; those same gloves as dropped by a monster could have more or the same for either stat on that armor piece. More parry is a good thing Now there are also other factors involved in the damage done during an attack. Stuff like physical balance versus magical balance based on the stats you chose will determine your weakness to either magical or physical damage. The physical reinforcement and magical reinforcement numbers on armor pieces I still have zero clue about. They don't seem to do anything so I've been largely ignoring those numbers up to now. You can test and see the effect of the other numbers very readily. I'm sure those numbers do something, and the higher the number the better I suppose but I can't tell you for sure what those percentages listed there mean. Typ-allt guide I´m going to explain the best combinations between weapon, force mastery, defensive equipment and stats distribution because doing that right at the first try is difficult and changing skills is expensive and not possible until lvl 20. So there we go!: 1) Attack: - Weapon: a) Archer: Pros: Range attack and low damage received. Cons: Low damage inflicted. Bicheon: Pros: Medium damage inflicted and high defense with shield (one handed weapon) Cons: Medium damage received (it needs a lot of strikes to kill the enemy) Note: Sword has physical damage > magical, Blade phy < mag c) Heuksal: Pros: High damage inflicted and fastest killer(needs few strikes to kill) Cons: High damage received (two handed weapon leaves us absorbing all the damage in body to body fight) Note: glavie has phy > mag and Spear phy < mag. - Attack force masteries: a) Fire: Pros: High damage Cons: Medium defense (passive shield...) Cold: Pros: High defense (freeze or slow enemies) Cons: Low damage c) Lightning: Pros: Medium damage and multiple targeting Cons: Medium defense (fan spear...) 2) Denfensive equipment: - Armor: Pros: High physical defence and can be combined with protector. Cons: Low magical defence - Protector: Pros: Equal defence against phy and mag damage and can be combined with armor. If u wear FULL protector equipment 10% mana saved and 10% speed increased. Cons: Maybe that u are good at all but not the best. - Garment: Pros: High magical defence and 20% mana saved, 20% speed increased. Cons: Low phy defence and can not be combined. Now that we have all that info can think about the best combinations of them. The stats points (u get them when u lvl up, 1 is added to strength, 1 to inteligence and the other 3 are free to distribute) distribution will be a consequence of our choices as I will explain. - Archer: Max defence: They receive low damage so the can invert all the stats points into intelligence, that means it´s going to be a PURE INT character (maximice magical damage) and for those the best equipment is GARMENT because of the 20% bonus. Min attack: The make low damage so we have two options: A) Improve the defence more: COLD because u can freeze or slower enemies and have more time for ranged attack. Improve attack: FIRE because it´s the most powerful. ANote: I don´t recommend lightning because it targets more than one enemy sometimes and that means that one of the monsters will have to be killed in body to body fight with our weak defence equipment. - Bicheon: Medium defence: The receive medium damage and are slow killers so they should invert in strenth to be: PURE STR (max phy damage) that wear ARMOR or HYBRID (same stats points to str and int) that wear PROTECTOR (I recomend FULL for the 10% bonus). Note: Pure str should use a SWORD and protector depending on which maestry prefers can use SWORD OR BLADE. Medium attack: The inflict medium damage so they can: A) Improve defence: COLD, it´s a low damage force so it should be only for PROTECTORS using BLADE. Improve attack: FIRE for ARMOR or PROTECTOR. Note: I don´t recommend lightning because of the same reason that archers. - Heuksal: Min defence: Seeing this we can think about: - PURE STR character wearing ARMOR should fight using weapon mastery and imbue - HIBRYD using PROTECTOR and fighting with one force nuke and heuksal skills with imbue. - PURE INT GARMENT should attack with some force nukes and finishing work with imbued heuksal skills. Note: Pure str should use GLAVIE, pure int SPEAR and hibryds any of them depending on which mastery prefers. And why can we think about everything?? Because of... Max attack: Hits hard and are fast killers. So we hace different options: A) Improve defence: COLD in a PROTECTOR. Improve attack: - FIRE with ARMOR (we will have a good defence and all stats in str so we have to work with the most powerful force), PROTECTOR (we´re good but not the best in all attacks so we take the most powerful one), GARMENT (we are not strong but have great intelligence so combinating this with the most powerful means a lot). - LIGHTNING with PROTECTOR or GARMENT because it´s a medium damaged force tecnique so we have to improve the most we can the magical damage and can be really powerful with the 10 and 20% bonus respectively) Well I guess that´s all. It´s only my opinion and I´ll be pleased to hear yours or answer any questions. And of course that other combos can also be great!!! Tips och Hints #1. Quests. Complete every single quest you find. You may or may not notice, but after leveling your character, a small icon will appear as a golden 'scroll' underneath your radar (top right corner of the screen). Clicking this will give you the names of the NPCs which, at this level, can offer you a quest. Use your map to find NPCs. As a newbie, you won't know who the NPCs are and where you can find them. Your map will help. Press M. You can click and drag to move the map view around, and click on the name of a town to zoom in and view that town's details. That little icon I mentioned will usually tell the NPC's job, if he has one, such as "Herbalist" or "Weaponsmith". Using your map, you can tell where to find these stores. Quest NPCs are easy to spot. When you do find an NPC who is offering a quest, you'll see a golden scroll floating above his head. Now, here's some good info: Golden scrolls mean a quest you havn't yet taken is available there. A white scroll means this NPC has given you a quest, and you're still in the progress of completing it. A bronze scroll means you've completed a quest, and this NPC will give you the reward. Once you complete a quest, collect the reward. Press Q to bring up your Quests list after you've picked some up. If you click on a quest you've completed but not yet collected the reward for, your radar will point a large yellow dot in the direction of the NPC you need to find. This dot also appears on your map (M). Useful if you forget who you need to collect your reward from. Linking quests require you to complete a crap quest first. Some quests may not be available to you, even though you're the correct level to receive them. Why is this? They are called Linking Quests. This means there is an initial quest, usually with a very pointless, measly reward, that you must complete first. They may not seem worth it, but trust me, get them out of the way and then you can pick up far better Linking Quests afterwards. You can view the rewards before you finish a quest. If you go into your Quests window (Q) and click on the small scroll beside a particular quest, you'll bring up even more information, including what the NPC initially told you, what you need to do/find/kill/collect, and the rewards you will receive. A note on rewards: Both xp and sp mentioned are experience amounts. By 200000sp, it doesn't literally mean it will give you 200k skill points, just skill point experience. Item Collection Quests Cheat. You'll come across some quests where the items you need to collect off monsters can be shared with other people, dropped, put in storage or sold. Most quests won't allow you to get rid of your quest items at all. When you're collecting these 'shareable' items, you may wish to save some time or make a heap of money by doing the following. Take the Devil Bug Eggs quest as an example. Now, this quest is repeatable, meaning that once you complete the quest, you can talk to the NPC again and pick it back up (but this is limited- usually twice or three times more). Collect 200 bug eggs and go back to town, but do not talk to the NPC yet. Go to your storage. Deposit all 200 eggs into storage, and then go to the NPC. Woohoo, he'll let you complete your quest even though you're not holding the eggs! And you know what? You won't even have to go back out killing Devil Bugs, because you -still- have 200 eggs in storage! So pick up the quest again. Go to your storage. Get all 200 eggs, and do not miss this next step: drop one, pick it back up, put all the eggs back in storage. Your quest counter will now show as Completed, and you can go talk to the quest NPC and complete the quest again! Isn't this great? And the best part is, once you're done repeating this, put your 200 bug eggs in a store and sell them for like 200k or more. #2. Leveling. Fight monsters close to your level. It seems obvious, but try to fight monsters slightly above, or at your level. Lower level monsters give gradually less xp as you grow. Parties are good- never decline 'Each Gain XP' party requests! There are two types of party: 'Share XP', and 'Each Gain XP'. Share XP parties require all members to stick near eachother and all contribute to killing mobs in order to gain maximum xp. This type of party generally sucks. Each Gain XP, on the other hand, is fantastic. Whilst you can only have 4 people in this type of party (as opposed to a max of 8 in Share parties), it's far superior to Share XP in two important ways: Firstly, you don't have to stick together. The extra XP will apply even if you're on opposite sides of the world. The second difference is that you gain your own XP, but the XP that you gain from every mob you kill is increased up to approximately 15% in a full party. Everyone kills their own mobs, gets their own XP, and enjoys the benefits without the annoyance of sticking close and moving as a group. Never decline an Each Gain XP party request. If you do, you're an idiot. Quests = Leveling. A huge part of leveling, especially as you move into your 20's and 30's levels, will be quests. Leveling becomes slower as your character grows in most any RPG game, but in Silkroad, if you ignore your quests, you will spend weeks pointlessly killing mobs with no real goal to it. Quests become samey and even annoying at times, but they really do help to break up the monotony of levelgrinding, and give a purpose to it all. Quests help, period. And the rewards you get will range from 5% to 50% of your required XP. It's worth it, no matter what. #3. Jobs. Traders. First, a simple fact: Camels hold more goods for less stars, and move slower. Horses hold less goods for more stars, and move faster. Camels have about twice as much HP as horses. Which should you use? Camels. Always. Let me explain why. They move slower, yes, but the benefits outweigh this small difference in speed. As you're filling up your trade animal with goods, eventually your rating will rise from 1 star to 2 stars and more. You can see this at the bottom of your animal's inventory window. With a camel, the amount of goods you can fill up before moving to 2 star ranking will be more than a horse can hold at 1 star. Try it, you'll see. This means you'll get more profit, more trader xp, at no extra risk. Traders gain job XP by successfully transporting goods from one town and selling them in another. Buy blocks of 10 goods and carry as much as a 1 star rating will allow. The amount you can fit in a 1 star will differ depending on your trader level and xp amount. Watch the market prices as you trade- they should be at 387% profit most of the time, but if many people are trading those goods, that value will decrease significantly- and so will the XP and gold you gain. Stick to 1 star trades as much as possible, especially if you're under level 30. On higher stars, more NPC thieves spawn. Those NPCs are stronger. Player thieves can attack you and rob you of your goods. If you're 1 star you'll get one NPC thief spawn every now and then, and no player thieves can attack you. If you do try 2+ star trades, hire many high level hunters to help you. Carry recovery kits (trade animal potions) with you while you're trading. If you run into trouble you can just spam these potions untill you reach safety. Carry extra trade animal scrolls also, just incase. Hunters. Hunters gain XP by killing NPC thieves and player thieves. You should wait untill lv30+ before becoming a dedicated Hunter. There will be many high level thieves prowling around, and you'll get chased and killed on sight most of the time. There's a good way to tell the level of any particular thief you come across, and judge whether it's worth taking them on or fleeing. Look at their weapon. Learn the appearance and level requirement of people's weapons to tell, roughly, their character's level. Someone weilding a halbert may be anywhere from lv32 to 42. Some high level thieves hold newbie weapons to throw Hunters off guard, so be careful. Thieves. I've no special information on this job, having never tried it. I know only that they can only attack traders who are trading at 2 stars and above. They kill hunters and traders for XP. #4. Skills. There's some useless skills that serve little use and are a waste to level. Everything else is your choice, but please, for your own sake, avoid the following. Swords: Castle Shield. All you can do is stand there and take hits, no attacking allowed. If that's all you can do, this skill is worthless- kill the mobs instead of standing there and dying slowly. Spears: Wolf Bite Spear. Soul Spear Move is much more powerful than this and it also stuns your enemy. This skill does nothing special and it's damage is weak. Spears: Bloody Fan Storm. Same as Castle Shield- you can't do anything while performing this skill. It's a constant drain on MP, and leaves you standing there, immobile and vulnerable. Cold: Cold Wave Arrest. At most, get 1 level of this skill, and then avoid it like the plague. This skill does 1 point of damage to any mob, slows them down, and attracts them to you. Fairly useful for drawing mobs towards you, but don't waste skillpoints leveling it any further, because it doesn't do anything else. Cold: Crystal Wall. This is only useful for Archers really. It makes you immobile, but if something is in your attacking range, you can still attack it. It's okay for archers, since their attacks are ranged, but if you're a melee attacker you'll have to wait for things to get near you. It's an MP drain, you have to toggle it off before you can do anything, and it's generally a waste of skillpoints. Cold: Frost Nova Wind. Does no damage, costs even more mp than Ice River Force which has a chance to do exactly the same as what this skill does- slow or freeze. Lightning: Concentration. Parry doesn't appear to be implemented at this stage. And if it is, it hardly makes any difference at all to whether a monster hits you or not. Keep an eye on this skill for the future, but right now, it'd be a waste to use it. Fire: Fire Wall Tower. Same as Castle Shield and Crystal Wall. Force: Self Breathe Heal. Pointless, weak, costly. Heal-Medicine Hand works perfectly well to heal yourself, and by the time you max it's first book, it's healing power already exceeds Self Breathe Heal's second book. Avoid like the plague. Vital Spot Muscle. Really... when do you ever see a monster dodge your attacks? I'm not talking about NPC thieves with shields... that's blocking. Obviously dodging isn't implemented yet, and if it is, it's so rare as to warrant complete avoidance of this skill. The second book of this skill is interesting, and for that reason alone, it may be worth leveling. It's up to you. #5. Item and Alchemy Properties. Every item has a standard set of properties no matter where it comes from or how powerful it is. All items have a level requirement, and equipment (not weapons) have special requirements that restrict you from mixing armours of different classes together. You see, all equipment is classed as one of three things: Protector, Garment and Armor. You can wear any of these sets, but you cannot mix two classes together. Your equipment must consist only of one class, so you can't be wearing Garment shoulder talismans with an Armor chestplate. Thankfully, any weapons can be worn with any equipment classes. Equipment may be normal, but you may also find pieces with plus-signs after the name, or their properties may appear in blue. With plussed equipment, the stats are slightly increased above their normal values. Equipment that is +3 or more will sell quite high to other players, so if you want to make a bit of cash, do not sell these to NPC merchants. Research prices by looking at other people's stalls, and put yours up for sale. Blue equipment contains properties that either increase your Int stat, your Strength stat, reduces status ailment timers (more on that later), or gives advantages to the Alchemy process (also more on that later). Here's a quick rundown of what the basic statistics of all items are. Degree: Overall rating of the quality of the item, based on its stats. (Note: Degree is linked to Alchemy in a way I will explain later). Phy. Defense min/max: The rate of defense against physical attacks that this adds to your overal Phys Def value in your Character screen. Accumulative with other equipment defense values. Phy. Attack min/max: The value of attack strength that this adds to your overal Phys Attack value in your Character screen. Accumulative with magic-enhancing attack values. Phy. Reinforce: This value isn't entirely known. My personal theory is that these min and max values are the 'margin of error' with which your attack damage is calculated. Mag. Defense min/max: The rate of defense against magical attacks that this adds to your overal Mag Def value in your Character screen. Accumulative with other equipment defense values. Mag. Attack min/max: The value of attack strength that this adds to your overal Mag Attack value in your Character screen. Accumulative with magic-enhancing attack values. Mag. Reinforce: This value isn't entirely known. My personal theory is that these min and max values are the 'margin of error' with which your attack damage is calculated. Durability: 99/99 <- The first number represents current durability, whilst the second represents maximum durability. Durability is the quality of the item- as you make use of it over time, the current value will degrade. If it reaches 0, the item breaks, and you cannot use it again untill you have it repaired. Never let your equipment break before repairing it- not only will it cause an inconvenience to you if you're caught without a weapon, but it also decreases the item's stats, making them weaker than before! Repair your equipment frequently by visiting any Blacksmith or Armour Merchant in town and clicking the Repair All button in the Buy window. Attack Distance: The maximum distance from your target you can stand before being able to reach and attack it. Attack Rating: The speed with which you swing, stab, or fire your weapon. A higher rating allows you to attack marginally quicker than others. Critical: This value is a multiplier of your basic chance to perform a critical hit when attacking. Higher critical ratings allow you to perform critical hits much more frequently than others. criticals of 10 and above are generally considered good, whilst 5 and below are considered poor. Swords and bows commonly have very very little critical ratings, due to their attacking speed, so high crit swords/bows sell for lots of gold amongst players. Parry: Accumulative value that helps reduce the chance of being damaged hard by incoming attacks. Block: Helps increase the chance that you will altogether block an incoming phsyical or magical attack, receiving 0 damage. Blue Equipment Statistics Str: Extra strength points to your character. Int: Extra magic points to your character. Zombi/Freez/Burn/EtcHour Reduce: Reduces the length of time you will suffer any of the associated status ailments such as getting Frozen or Burned. Lucky(xTime/Times): Increases the chance of Alchemy success on this item. Can be applied x amount of times before this value is removed and the added luck no longer applies. Steady (xTime/Times): Reduces the chance of a failed Alchemy enhancement removing all of the item's current 'plusses'. This is the most common outcome of failed Alchemy. Immortal (xTime/Times): Reduces the chance that a weapon will break if the Alchemy process fails. Weapon breakages are rare. <> Use Lucky Powders based on the Grade of the item you're working on. A grade 3 item requires no less than a grade 3 Lucky Powder. Special Properties Seal of Star: Adds a unique special effect to a weapon, but adds no visible effect to equipment. Seal of equipment is generally a grade higher in overall quality than a regular item of the same level. The inventory view of Seal weapons show a special animated effect that makes them stand out. (I do not know of any other effects that Seal items bring. If you do, please let everybody know by posting your knowledge below! Thank you!) Seal of Moon: See above Seal of Sun: See above #6. The Effects of HP/MP Regeneration in Battle. I've been keeping my eye on this intriguing little game mechanic for a while now, and think I know now how to best explain it to others so that they may benefit in times of need. As you are being attacked, you're likely to be twitching over your HP pot shortcut. Your health slowly drops in direct correlation to the amount of damage being dealt by the monster (or person). This we all know already. I began to notice something strange a few days ago whilst watching my health during a time where I was taking damage and consuming HP pots to stay alive. Two things piqued my interest: * Potions regenerate -far- more HP than they say in the item description. * Potions do not technically recover a certain amount of HP, but perform a calculation when consumed that 'sets' your HP to a value based on how much HP you had at the time of consuming. The first point I'd wager has something to do with armour types. I wear Garments, which may explain why the potions restore more HP/MP for me than stated. The second point is a little harder to swallow, however. Read it carefully. Specifically talking of when you are in the process being attacked, the current value of your HP is noted by the system and the amount of healing done is a fixed amount that is added to this value in order to give the final HP after consuming the potion. Phew... okay, so I know that's still very confusing. Let me give an example. My maximum HP is 2000. I'm taking hits of around 500hp damage each. In about 4 hits, I will die. If I killed the monster first and then used a potion while my HP was remaining static (i.e. I'm not getting hit by anything), the system thinks "Ok, Moogie is injured and has 600hp left. Consuming a medium HP potion will add 1200hp in total. 600+1200 = 1800." Thus, after consuming the potion I will be at 1800hp. But wait a minute. That's if I'm NOT being attacked... what if I was? My HP is constantly dropping in this next example. It's at 600hp now, but in a few seconds time I'll be hit again. Before this happens, I use a HP potion. What do you think will happen? You might think this. "If Moogie has 600hp now, uses a potion that adds 1200hp, but is HIT for 500hp damage, she will end up with 1700hp after consuming the potion". But this is wrong!! Infact, the system does the exact same calculation whether you're taking damage or not. "Moogie has 600hp, potion adds 1200, total will be 1800hp". Now once I consume that potion, regardless of how much damage I take in the meantime, that potion will take me to 1800hp! I could have 600hp, consume a potion, and then take 1000 damage. I would STILL end up with 1800hp. As far as I'm aware, this same mechanic applies to MP aswell. So regenerating your MP with a potion whilst casting spells/using skills will allow you to get much more out of the amount of MP regenerated to you. -------------------------------------------------------------------------------------- http://"""' target="_blank">#Footnotes. That's all for now. There's a plethora of other tips and hints I could give, but for now I'll just say a few more things... Click a mob and look at the colour of it's name at the top of the screen. White is your level. Green/blue is below. Pink/red is above. Shift-clicking a dead person selects them for ressurection. Attacking NPC thieves turns their attention onto you. If you don't want to die, don't do it. Teleporting through means of a ferry cancels the 'cooldown' times for both removing or equipping job equipment. The 'safety zones' of town gates are suprisingly different depending on the town and which entrance you're passing through. Learn them well, because you may be lead into a false sense of security thinking that you're inside the town's safety area, when actually you're still very much vulnerable to attack. Thats all WARNING! DONT QUOTE! Citera Länk till kommentar Dela på andra sidor More sharing options...
iweX Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 Föredrar Toxie Gärna Okej , vilken dag tid? Citera Länk till kommentar Dela på andra sidor More sharing options...
Sniper Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 Okej , vilken dag tid? Fredag kväll Gärna efter kl 22 PM:a mig då så ses vi... Citera Länk till kommentar Dela på andra sidor More sharing options...
Colan K Skrivet 9 maj, 2006 Skapat av Rapportera Share Skrivet 9 maj, 2006 Hitta inget särskilt att sno men hade den tjuv guiden redan ^____^ ska börja leta efter mer stuff för guiden nu tack toxie Citera Länk till kommentar Dela på andra sidor More sharing options...
Sniper Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 Hitta inget särskilt att sno men hade den tjuv guiden redan ^____^ ska börja leta efter mer stuff för guiden nu tack toxie Np dude Men detdär med Toxie var jag lite ironisk ^^ Jag är så van att heta Sniper på GTASajten att jag nog gärna kallas det här Jag ska farma igen när jag kommer till lvl 52... Mitt mål är lvl 45 innan jag åker på semester (TVÅ MÅNADER LÅNG ) Sen till höst får jag fortsätta Citera Länk till kommentar Dela på andra sidor More sharing options...
aikoxz Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 Vilken värld eller så ska man spela i? Håller på å tankar det nu, går bara i 106 kb/s Spela på Oasis, lätt. Ska nog ta ett litet uppehåll nu när det är fint väder. Spelar imån av tid. Citera Länk till kommentar Dela på andra sidor More sharing options...
Topp3 Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 (redigerad) Toxie, dom där guiderna var inte riktigt bra ändå... Menar, rekommendera att köra pure int./bow? Wtf? Och pure str. ska ha armor? Johejdu. Anyhoo, dags för mig att sälja min kära pilbåge som gjort mig sällskap under de senaste åtta lvlarna. http://img135.imageshack.us/img135/9450/sosbow2rn.jpg Utrotspriset är 2,300,000 G, så om någon här känner för att ha den... shoot me a PM. ;D Tvivlar dock på att någon annan än Toxie har råd, men wtf. Värt att försöka iaf. ^^ Redigerad 9 maj, 2006 av Topp3 Citera Länk till kommentar Dela på andra sidor More sharing options...
iweX Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 (redigerad) Toxie, dom där guiderna var inte riktigt bra ändå... Menar, rekommendera att köra pure int./bow? Wtf? Och pure str. ska ha armor? Johejdu. Anyhoo, dags för mig att sälja min kära pilbåge som gjort mig sällskap under de senaste åtta lvlarna. *bågeN* Utrotspriset är 2,300,000 G, så om någon här känner för att ha den... shoot me a PM. ;D Tvivlar dock på att någon annan än Toxie har råd, men wtf. Värt att försöka iaf. ^^ Jag har råd om jag säljer mina grejor. Men omg min glavie kommer jag typ sälja för 3kk Och Snajper får säga till mina föräldrar att jag ska köra en grej då så jag får sitta Redigerad 9 maj, 2006 av iweX Citera Länk till kommentar Dela på andra sidor More sharing options...
Sniper Skrivet 9 maj, 2006 Rapportera Share Skrivet 9 maj, 2006 (redigerad) Toxie, dom där guiderna var inte riktigt bra ändå... Menar, rekommendera att köra pure int./bow? Wtf? Och pure str. ska ha armor? Johejdu. Anyhoo, dags för mig att sälja min kära pilbåge som gjort mig sällskap under de senaste åtta lvlarna. http://img135.imageshack.us/img135/9450/sosbow2rn.jpg Utrotspriset är 2,300,000 G, så om någon här känner för att ha den... shoot me a PM. ;D Tvivlar dock på att någon annan än Toxie har råd, men wtf. Värt att försöka iaf. ^^ Riktigt fin båge Men för att skryta lite så har jag ca 3 000 000 i GOLD och mellan 2-4 mille i Item-värde Hur mycket SP fick du nu totalt? Ett tips är att lvla upp lightning till lvl 32 (alltså när du kommer dit ) Men lvla upp light lika mycket som annat , tills lvl 32, sen slutar du om du inte vill farma igen ^^ Grasswalk Och skaffa INTE strongbow, den har hög laddningstid och mycket stor skada... den alla high-lvl archers säger är att man hinner göra mer skada med ett par Demon Arrows på samma tid som en Strongbow, så satsa på Demon arrow och skit i strongbow och autom wind bow (Eller vad den nu hette ) Skaffa inte heller Black Hawk, skaffa Blue hawk vid lvl 52 ist. Black hawk höjer inte samma sak som White/Blue Hawk, dom flesta har ändå black hawk vid den lvl'n, men alla high-lvls säger att den suger och man bara skall ha white/blu hawk, jag höll med dom när jag såg skillnaden Redigerad 9 maj, 2006 av Sniper Citera Länk till kommentar Dela på andra sidor More sharing options...
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