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San Fierro is the 'stunting' capital of San Andreas, with more unique jump locations here than in any other city.

San Fierro still bears the scars of the 1989 earthquake that hit its real life counterpart, San Francisco.

Cobra Martial Arts, San Fierro's Dojo-style gym is well equipped, featuring a weight set, treadmill and experienced Sensei to whip you into shape.

The Sensei's particular strength is kicking, where he will take you through each move you wish to learn in detail, showing button combinations on screen.

At the game's car customisation shops, there are differing levels of nitro available, with the more expensive giving a longer, faster boost. Nitro also gives the car the ability to destroy some objects, as if it were 'invincible' to them. Once the cylinder is empty, it takes around one minute to recharge.

Detailed audio is included in specific areas to create atmosphere, such as the tinny echo heard when below deck on the freight tanker moored off the coast of San Fierro.

Go-karts will be included, with a likely go-kart track unconfirmed at this time.

Some safehouses in San Andreas will be free for Carl to use, while some will only be available after purchasing property. The first he'll have available is his mother's old home, which like all others, includes a wardrobe full of all the clothes he's bought and a save game icon, this time shaped like a 3.5" Floppy Disk. (Rather than Vice City's Audio Cassette).

Pressing L1 while holding a weapon will display a white meter detailing how proficient CJ is with that particular firearm. Levels include 'Poor', 'Gangster' and 'Hitman'.

The fastest way to increase Carl's ability with a weapon is to visit Ammunation, where a firing range mini-game sees him pitted against two rivals. Basically, the shooter with the most number of hits in the least amount of time is the victor.

Cars can be modified to feature hard, soft or open topped roofs, with even the stereo's bass level open for customisation.

Both previews were littered with descriptions of missions which have already featured in print magazines, however, towards the end of Gamespot's preview were two exclusive revelations, The Driving School and Jackable Trains, which both sound like they fit well with the rest of the game.

The driving school is vital to providing CJ with the skills he needs to perform advanced maneuvers in vehicles, like sharp turns at high speeds and emergency stops.

Four wheeled vehicles can now also be controlled in mid air, similar, but in a much slower fashion than Vice City's motorbikes.

A boating school will challenge players to drive vehicles around water courses, avoiding collision with as many buoys as possible. Eventually, CJ will be able to control boats in a much easier manner than seen in past GTA titles.

Boarding a train at one of San Andreas' railway stations will provide a cinematic window view of the journey, such as the vast rural expanses.

Hijacking a train is easy aswell, just approaching the cabin and removing the driver will do the trick.

Trains are heavy vehicles, and as such, take a long time to gain maximum momentum, and to stop. Missions involve driving the trains (which have no steering controls) great distances and bringing them to a halt in extremely specific places.

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