ssfh Skrivet 7 oktober, 2004 Rapportera Share Skrivet 7 oktober, 2004 Game Informer's November Issue (#139) has been received by the select few who subscribe. Inside are some startling new details on San Andreas, and specifically the way the gang territories and turf work. Basically, the areas where gangs are prevailent are indicated by their respective colour shading on the map. Entering the area of another gang will not immediately start a war, it will require a few shots fired for the map to flash red and the fighting to begin. Members of the opposing gang will then appear in "waves" (think Space Invaders), and if you successfully overcome all of the gang members, the area will be shaded to the OGF green on the map. However, you'll have to defend your turf in the same way, facing waves of enemies, at what should be expected as random intervals. If you've been wondering how you recruit and control the other members of your gang, the wait is over. Finally, it was revealed that approaching a pedestrian who is attired in the green Orange Grove Families clothes and then targetting them with the R1 button will begin the process. The player then must choose to press either up or down on the D-Pad, and if you receive a gang symbol from your recruitee, they'll join your posse. Controlling those following you is simple, just target them with R1, and you can choose to have them defend you, attack opponents or follow you with the D-Pad. It really is that simple. Citera Länk till kommentar Dela på andra sidor More sharing options...
MyStiC Skrivet 8 oktober, 2004 Rapportera Share Skrivet 8 oktober, 2004 Coolt Citera Länk till kommentar Dela på andra sidor More sharing options...
Jacker Skrivet 8 oktober, 2004 Rapportera Share Skrivet 8 oktober, 2004 Låter ballt som fan! Citera Länk till kommentar Dela på andra sidor More sharing options...
okka Skrivet 8 oktober, 2004 Rapportera Share Skrivet 8 oktober, 2004 Riktigt grymt! Tror att jag har sett den förr någonstans, vet inte vars...men det är bra att det postas! Citera Länk till kommentar Dela på andra sidor More sharing options...
kahuna Skrivet 8 oktober, 2004 Rapportera Share Skrivet 8 oktober, 2004 Här är lite till..vet inte om allt är nytt men lite är nytt för mig iallafall.. * R* reckon that it takes 100 hours to complete the main story missions. * Cop helicopter fly around the cities, searching for criminals even when you havent got any stars. * Kung fu, boxing street fighting can all be learnt, once you have learnt them you can use them and mix and match between them. * Possibility of hot dog R3 missions! * The Gant bridge is SO big that the weather can be different on both ends. * you have 360 degree camera control. The faster you go the less rotation is allowed - eg. go fast and you can only look left and right. * Los Santos property costs a lot of money. * You can drive a combine harvester into the city. * No 2 buildings are the same (with the exception of a selection of houses in estates which would look the same in real life). * CJ can vault over ledges one handed. * The bulldozer will be steered by the rear wheels rather than the front. * The riding lawnmower is the slowest vehicle in the game. * Along with the already-confirmed katana, the golf club makes a return, too. * The BMX and mountain bike are different in that the mountain bike has gears that are chosen automatically. Manual gear shifting is not yet confirmed. * Just as you could stop criminals from running from the cops in Vice City and get $50, you can do the same except with putting out fires in San Andreas. The money reward amount is not confirmed. * One animation improvement is that Carl will not only change his stance with each new weapon, but he will also change stances with the same weapon as his skills increase with that particular weapon. * One of the ways that aircraft are more improved in San Andreas is that the crop duster can preform maneuvers such as barrel rolls, hammerheads and loops. * Carl automatically targets enemies heads when he is at the correct range. * The first place you find the desert eagle and the shovel is in the desert. * Characters will respond to noise (gunshots, explosions) more realistically. * Carl can lock onto anyone in the game (even if he isn't holding a weapon). * Some of the time, you will be able to block (depends on the weapon that Carl is holding). * Fires will play a bigger role than you might think. Through explosions from cars, grenades or even molotov cocktails, you could set fire to a huge portion of the map. This includes buildings, countryside and more. This can be used to your advantage, of course. * You will be able to fire at enemies when backing up on your motorcycle or bike. * A plough is in the game and Carl can use it to smash through buildings, flip cars and cause chaos all over San Andreas. * There are several environmental objects that you will be able to destroy: milk crates, chain-linked and barb-wire fences, several types of plants, couches, chairs, other furniture and etc. Källa:http://www.gta-sanandreas.com Citera Länk till kommentar Dela på andra sidor More sharing options...
Jacker Skrivet 8 oktober, 2004 Rapportera Share Skrivet 8 oktober, 2004 Lite av det var nytt, jag hadde postat en tråd om det. Citera Länk till kommentar Dela på andra sidor More sharing options...
tejwarius Skrivet 8 oktober, 2004 Rapportera Share Skrivet 8 oktober, 2004 Hade ingen aning om det här: "One of the ways that aircraft are more improved in San Andreas is that the crop duster can preform maneuvers such as barrel rolls, hammerheads and loops.". MUSTIGT! Citera Länk till kommentar Dela på andra sidor More sharing options...
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