dracc Skrivet 8 juni, 2004 Rapportera Share Skrivet 8 juni, 2004 JAg har laddat hem ett dokument där det står till punkt och pricka hur man grejar fler bilar i VC skriven av Dicano eller vad han heter. men nu så är det försvunnet och jag kan inte hitta det. Nån som vet var jag finner det? Citera Länk till kommentar Dela på andra sidor More sharing options...
Memphis Skrivet 8 juni, 2004 Rapportera Share Skrivet 8 juni, 2004 www.gtamods.com ? Citera Länk till kommentar Dela på andra sidor More sharing options...
dracc Skrivet 8 juni, 2004 Skapat av Rapportera Share Skrivet 8 juni, 2004 www.gtamods.com ? Under vilken flik? Citera Länk till kommentar Dela på andra sidor More sharing options...
Patrik Skrivet 8 juni, 2004 Rapportera Share Skrivet 8 juni, 2004 (redigerad) jag har en guide på hur man lägger in fler bilar: 1. Open you default.ide and choose an existing car with roughly the same dimensions as the one you are going to add. As a test I choose to add Rich's Ford Mustang. The Idaho is roughly the same size so I chose this. Copy the Idaho line in the default.ide 131, idaho, idaho, car, IDAHO, IDAHO, null, poorfamily, 10, 7, 0, 256, 0.64 If you already use 249 as the wheel mod then you use 248, 107 or 108 as the Mustang ID. As mentioned above I gave the wheel Mod the ID of 107. As in Strahd's guide you need to keep the handling line of the car ID you are going to use. Change the Idaho line to this: 248, musta, musta, car, IDAHO, MUSTANG, null, poorfamily, 10, 7, 0, 256, 0.64 If the car you are adding has it's own custom wheels then change the 256 to 249 - or whatever the Wheel Mod ID is that you decide to use, adjusting the tyre size to suit. It's easier if the car ID you are adding has the same amount of letters as the car ID whose handling file you are going to use ie the Mustang becomes Musta which has five letters just like the Idaho. The car name which goes after the Idaho name in the ID line must be seven or less letters. Now add this line to the end of the default.ide after the Cheetah entry 236. 248, musta, musta, car, IDAHO, MUSTANG, null, poorfamily, 10, 7, 0, 107, 0.84 Note I have changed the original wheel type to the custom wheel ID 107 and adjusted the wheel size to suit the Mustang. Now save the default.ide file - remembering to make a back-up copy before changing anything. Default.ide line default.ide lines for all three ------------------------------------------------- 2. Next, open your carcols.dat file and add a new entry in alphabetical order for the Musta - ie it will come right after the Mule entry. Add some colors of your choice. I just made it all black by adding the following: musta, 0,0 Save the file. Here's an extract from the carcols.dat file after the new line was added: mrwhoop, 1,16, 1,56, 1,17, 1,53, 1,5, 1,35 mule, 63,63, 67,67, 69,69, 91,91, 3,3, 7,7 musta, 0,0 oceanic, 51,1, 58,8, 60,1, 68,8, 2,1, 13,8, 22,1, 36,8 packer, 74,76, 93,77, 76,78, 15,76, 31,77, 43,78, 48,76 ------------------------------------------------- 3. Now rename the dff & txd files for the Mustang to musta.dff & musta.txd - or whatever your car is going to be called. Add them to the Vice City GTA3.img file using the IMG Tool v1.3 and remember to rebuild the archive. ------------------------------------------------- 4. Open the Vice City GXT Editor. You will need to manually add the line where your gxt file is - like so C:/Program Files/Rockstar Games/Grand Theft Auto Vice City/TEXT/american.gxt The Håller med till 100%! MAIN should be highlighted in the Key tables (left hand side). Go to the right hand pane - the KEYS section - and choose ADD. Type MUSTANG into the pop-up box and press OK. Click on the MUSTANG entry and add your GXT description text in the box below and click Apply. This will be the description that will appear when you get in the car. I added Strahd Rulez ------------------------------------------------- 5. Open the Vehicles.col file in the Models/Coll folder with your Hex editor. Find the entry for the car handling line you are using - in this case IDAHO. Highlight from the Håller med till 100%! C in COLL all the way to the last dot just before the next COLL entry (the Infernus). Select COPY (see the screenshots below). You now have to insert what you just copied in alphabetical order of the car you are adding. In this case we are adding the MUSTA so find the entry nearest this alphabetically - in this case it's the MULE. Click just after the last dot in the MULE entry so that your cursor is blinking right before the letter C in COLL for the Oceanic entry. Now choose Paste (see the screenshots below). The Idaho data will be pasted in alphabetical order right after the last dot in the MULE entry. Now all you have to do is type over the IDAHO letters in the data you just pasted with the new vehicles name – MUSTA (see the screenshots below) Save file and exit. Hex Workshop gives you the option to make a back-up copy of the Vehicles.col file. Now fire up Vice City and look for your car. Because we don't have a garage editor or an Admin Console we can't add the Musta to a garage so just drive around until you see - in this case - an all black Mustang. Highjack it and your GXT entry will appear. Strahd Rulez And there ya go Redigerad 8 juni, 2004 av Patrik Citera Länk till kommentar Dela på andra sidor More sharing options...
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